An event completely dedicated to local multiplayer games, taking place on Saturday, August 1st the Game Science Center Berlin. Join us!
For those who couldn't make it to Join 2015, and for those who were there but want to review the emotions, some good news: we've got a lot of fantastic documentation to share with you!
Let's begin with this video that collects all the vines that our friend Nomi took during the day:
Audio? You said audio? John has been interviewing participants during the event (more material to come):
As you can tell from the documentation, it was a fantastic day! So, will there be a 3rd edition in 2016? Probably – sign up to our newsletter for updates!
What: Join is a one day event about local multiplayer video games, or “games that can be played by two or more people in the same physical location”. Think old classics like Pong, or, even better, recent ones such as Spaceteam and Johann Sebastian Joust. Everyone interested in the topic is welcome to take part.
Why: Because games that you can play together with other people are our favourite kind of games. They used to rule they world, then the internet arrived and we forgot about them. Now it seems like they're coming back. To our knowledge, there hasn't been an event completely dedicated to local multiplayer games yet anywhere in the world, so we thought we should do something about it. The first edition of Join in 2014 was a small success, so we decided to do it again.
Where: In Berlin, Germany, a beautiful city. The venue is called Game Science Center, you should visit their regular exhibition when Join is not taking place.
When: On Saturday, August 1, 2015, from 10am to 10pm. That's the weekend just before GDC Europe / Gamescom in Cologne, which is a 4 hour train journey from Berlin.
To receive all the updates about the event, follow us on Twitter, Facebook, Google+ or sign up to our newsletter. We've got a FB event page and we're on Lanyrd too. If you've got any questions, contact us through any of these channels or write us an email.
Here's the schedule:
- 10am: Doors
- 10:30am – 1pm: Talks
- 1pm – 2pm: Lunch break and folk games in the park (please not that there won't be food for sale at the venue, so bring your own, or go buy something at the supermarket next door)
- 2pm – 7pm: Game showcase
- 3pm – 5pm: Adriaan de Jongh's playdev.club session – bring your work-in-progress game and discuss it with other fellow developers
- 7pm – 10pm: Street party (we're going to order pizza and play games on the street in front of the venue, or just say indoors in case of bad weather)
On Friday evening there will be a pre-event gathering at Babylon in central Berlin, where the first Game <3 Cinema event (organised by our friends from the International Games Week Berlin) will take place from 8pm – come and play Gang Beasts on a big cinema screen, together with James and Michael Brown from Boneloaf! Tickets cost 5 euros, capacity is limited so we recommend buying your ticket.
UPDATE, JULY 31st: Game <3 Cinema tickets are now sold out as well! But if you get there at 7:30 pm you can try asking at the box office if there are any reserved tickets that haven’t been claimed yet. So there’s still hope! In any case we'll be hanging around in the foyer bar all evening, and there will be some games to play in there too.
We're going to kick off the summit with a series of five-minute presentations, focused on making and playing local multiplayer games. Here's the full line-up:
- Gregg Tavares (US) HappyFunTimes 10-100+ local multiplayer games
- Alexander Pieper (DE) Building a spaceship with kids! (or at least its controller)
- Martin Petersen (DK) How we balanced Stikbold! using broken game design...
- Alicia Contestabile (CA) Punk Prism Power Prototype Process
- Arda Cevik (TR) Local Multiplayer Experience – Turkish Style
- Richard Baxter (ZA) How we became super friends
- Adriaan de Jongh (NL) Touching relationships with games
- Liselore Goedhart (NL) ( ⊙ Þ ⊙) ( • > • )
- James Brown & Michael Brown (UK) Hazard identification in the urban metropolis (update: because of a missed flight connection, James and Michael couldn't make it in time to give their talk)
- Aran Koning (NL) The Extraordinary Unraveling of the Grand Reveal of the Mysterious Cake Murder Mystery
- Merle Leufgen (DE) Multiplayer, Touch and the Magic Circle
- William Dyce (AU) Soul Harvest: 1 year of play-testing, discussion and iteration
- Zack Wood (US) & Johannes Følsgaard (DK) Let's Get Physical
- Alistair Aitcheson (UK) Party Games for Physical Spaces
Last minute addition:
- Zuraida Buter (NL) Serendipity Challenge for (LMP) designers
More than 30 local multiplayer games will be available to play during the summit, both indoors and outdoors (weather permitting). In most cases the games will be showcased directly by their creators. You can see a preview of the games in the gallery above (click on the screenshot to visit their website) – more to come!
Game Science Center Berlin: Germany’s first exhibition dedicated to interactive technologies and projects opened in September 2014 and is located in the central district of Mitte, around the corner from Checkpoint Charlie. Here's the address:
Game Science Center Berlin
Nearest public transport: Kochstr./Checkpoint Charlie U6 (undeground train) or M29 (bus) stop Charlottenstr.. Check the BVG site for more information about tickets and to plan your journey. We also recommend using the Citymapper app to find the best routes to move around the city.
Travelling to Berlin
Getting to Berlin is easy. Leaving is the hard part. :P
By train: travel to Berlin Hauptbahnhof (main station), or one of the other train stations around the city (Zoologischer Garten, Ostbahnhof...). Book early, because prices rise every day.
By bus: check Eurolines, berlinlinienbus.de, Ecolines.
By car: we assume you can do this yourself. If you need tips, just let us know.
By plane: fly to Berlin Tegel or to Berlin Schönefeld, from there you can get to the city centre using public transport in one hour or less.
Once in Berlin: the public transit system is excellent, and you will have no trouble getting around by U-Bahn / S-Bahn (metro / subway), bus or tram. Bikes can easily be rented in a lot of places. If you like to walk, that's also great – Berlin is a very safe city.
Travelling from Berlin to GDC Europe / Gamescom in Cologne
Although it’s not next door, Cologne/Kölln is not a massive trip away either. By train it will take between 4 and 5 hours (see Deutsche Bahn's website for details). There are group discounts available, which we can help arrange by bringing people together. If you are interested in this, let us know. Keep in mind that if you get bored, you can always organise a Train Jam!
Safe Space Policy
Join is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser or volunteer immediately.
The staff will be happy to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.
This anti-harassment policy is based on the example policy from the Geek Feminism wiki, created by the Ada Initiative and other volunteers. The policy is licensed under the Creative Commons Zero license . It is public domain, so feel free to copy it, edit and use it.
We'd like to thank the following entities for their support: